K-17: GENESIS · A CREW GAME

SIGNAL 21

Get close to 21. The House stands on 17. The third die is fate.

HOW MANY ARE PLAYING?

HOW LONG HAVE YOU GOT?

HOW TO PLAY

  1. 01You start with two dice. Get as close to 21 as you can without going over.
  2. 02Hit adds a die. Stand keeps your total. Over 21 and you bust.
  3. 03Once a hand, you can tempt fate. The third die helps or hurts. Roll doubles and fate rolls itself.
  4. 04The House plays last and stands on 17. Beat its total to win the hand.
  5. 05Win a hand for 1 point. Hit exactly 21 and win for 2.

THE FATE DIE

SIGNALYour last die disappears.
DRIFTOne of your dice rolls again.
ECHOYour next die rolls twice. Keep the lower.
STATICYou must take another die.
WATERFALLAt 15 or more, you land on exactly 21.
DEMDEM takes your hand. You bust.